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BRT_AN_025 Beta - Portable MCU library for EVE
BRT Community:
Hello,
You can find the BRT_AN_025 source at the following, this includes support for the EVE3/4 series of ICs:
https://github.com/Bridgetek/EVE-MCU-BRT_AN_025
The ESP32 specific files can be found here:
https://github.com/Bridgetek/EVE-MCU-BRT_AN_025-Example-ESP32
--- Quote from: Jonathan on November 18, 2022, 01:51:52 PM ---Hey,
I would be also interested in the section about EVE3/EVE4 & ESP32 (ESP-IDF core). Could you please send me these files?
We are working with FreeRTOS, since the esp-idf is build on that. So I found this AN:
--- End quote ---
Note: The BRT_AN_025 library is a low level library and is not compatible with EVE Screen Designer or its code output.
If you wish to utilise the BRT_AN_025 library you should utilise the EVE Screen Editor utility to prototype static screens and can refer to our main MSVC examples for code examples.
--- Quote from: Jonathan on November 18, 2022, 01:51:52 PM ---BRT_AN_073 - ESD 4.10 Exported Project Porting Guide for STM32L4 Discovery Board and FreeRTOS https://brtchip.com/wp-content/uploads/sites/3/2022/02/BRT_AN_073-ESD4.10.pdf
If i get this correct there is a way to set up the Screen Designer and my project to work together, thus I create my GUI in the designer and can compile it from the esp-idf, right?
--- End quote ---
This is correct, if you wish to use a visual programming method in your development, instead of a lower level code approach you can utilise EVE Screen Designer and port/compile its output in the esp-idf.
Best Regards,
BRT Community
Jonathan:
Thank you very much! This helps a lot!
I think there is no application note on how to port a screen designer project to the esp-idf like the one for stm32, right?
Best
Jonathan
BRT Community:
Hello,
No unfortunately BRT_AN_073 is the only porting guide we have, however this is meant to be an example of how you would port the code to a different environment, in general the same principles will apply for porting code to esd-idf.
Best Regards,
BRT Community
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