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Messages - kiwiadam

Pages: [1]
1
Thanks,

Using those steps I've been able to get animations displaying correctly in the emulator. I'd suggest adding these steps to EAB/ESD documentation as it's quite a big ask to infer the process below.
I'll post if I have difficulties with running the animation on device, otherwise can assume the issue is resolved.

cheers
Adam

2
My apologies -
Looks like the ESD_RESOURCE_DIRECTFLASH property wasn't set for flash.bin in the ESD project when I saved the project - this should be as per attached image.
When this is set you can see *parts* of the animation flickering in and out of view together with the following errors accumulating:

Invalid display list entry 55
Invalid display list entry 53


cheers
Adam

3
Hi -
Thanks for coming back to me.

Here's a link to the test project, with asset (izon2.gif) included. Note I've just modified the 'Usercode' example to try and get a working animation: https://drive.google.com/file/d/1qOd72ZovmzCjJamfSR-EduuWmJpykfzC/view?usp=sharing

Asset builder is 2.2.0 (I've tested 2.1.0 too without improved results). ESD is 4.12 RC1.
Asset builder settings are shown in 'Asset builder settings1.jpg' and 'Asset builder settings2.jpg'. I seem to get smaller files and slightly more recognisable results with tiling disabled. Modifying block footprints and other settings doesn't improve results.

I'm generating flash.bin from izon2.anim using the flash utility. flash.bin is included in the ESD and referenced using the izon2.anim.object address from 'flash.map' (with a 4096 offset to allow for unified.blob).
You can see the animation partly rendering but flickering a lot and generating errors within the simulation environment. Doesn't work on hardware BT816 either.

Appreciate any advice you can provide.

Adam

4
Discussion - EVE / EVE Asset Builder/EVE Screen Designer Animations
« on: June 02, 2021, 01:55:06 AM »
Hi -

I'm having difficulty getting any animation assets built from GIFs with EVE asset builder to render in ESD simulator (or indeed on hardware).

First question is are there any known (major) issues here?


I'm using the flash generation feature to reference the animation object location correctly, and the emulator is finding the animation and attempting to render it.

I'm finding that animations are heavily distorted and generating a series of co-processor errors when simulated in ESD (although there are some recognisable features). There seems to be some corruption around tiling.

I thought the issue may be a result of my test gifs having some compression etc and not converting properly but the same issues persist with the test assets in the 'EVE Asset Builder\Assets For Test\Generate Animation Test' folder.

Are there any available sample projects that have successfully tested GIF assets, together with the *exact* EVE asset builder settings used to generate a working animation from in ESD? I can find one example for the EV charger sample but it doesn't provide raw frames from which the animation was generated, or asset builder settings.


cheers

Adam

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