Hi,
Yes you will get an error if you run out of RAM_DL.
RAM_G is the general purpose RAM which can be used to store assets such as fonts and images, whereas the RAM_DL is the area which is parsed by the graphics engine when it renders the screen.
In EVE in general, you can sometimes trade off RAM_G with RAM_DL, for example by changing a logo from a text string and shapes to being a bitmap image (as the bitmap goes in RAM_G whereas the text and shapes would be in RAM_DL). However, in ESD it is more difficult to optimise the content as most content is composed of widgets. If you do have any logos etc. you could consider making them into an image instead.
What settings do you use in your Scroll Switch Page?
Best Regards, BRT Community