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Discussion - EVE / Re: Isometric Projection
« on: June 01, 2020, 09:00:29 PM »
Sure thing. Like I said, I'm using it to update a pong clone, so it's a very simple use case.
Perhaps worth mentioning, most of the examples of this style of rendering out there don't use texture distortion to achieve the effect. At least not in its heyday during the 80s and 90s. The only way this approach is currently streamlining anything for me, is the 3 surfaces shown in the screenshot all use a single 16x16 texture. Though, it could also allow for things like perspective changes while still using the same texture set.
If this demo gets any traction around the office, perhaps I'll go ahead and implement a title screen further leveraging the effect.
Perhaps worth mentioning, most of the examples of this style of rendering out there don't use texture distortion to achieve the effect. At least not in its heyday during the 80s and 90s. The only way this approach is currently streamlining anything for me, is the 3 surfaces shown in the screenshot all use a single 16x16 texture. Though, it could also allow for things like perspective changes while still using the same texture set.
If this demo gets any traction around the office, perhaps I'll go ahead and implement a title screen further leveraging the effect.