Quote from: DAVOSS on February 17, 2021, 04:08:33 PM
GD.begin();
GD.cmd_inflate(0);
GD.load("3'_index.bin");
and then in loop
GD.Begin(BITMAPS);
GD.Vertex2ii(190, 180,0);
GD.swap();
I think that your sequence is wrong. cmd_inflate just decompress data but does not set any bitmap parameters like layout, size and etc. You have to use Cmd_SetBitmap+PALETTE_SOURCE to set bitmap properties after cmd_inflate but I have no idea what parameters for PALETTE8 because it use indexes.