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Topics - Vladi

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1
Hello guys,

I'm using the MM900EV3A Board with the FT900 microcontroller and I want to implement a MQTT communication between the board and my host computer.
Bridgetk provides an example for implementing MQTT with the lwIP library using freeRTOS.

My question is: What are the bebefits of implementing MQTT together with an RTOS?

During my research for MQTT implementations I found another very common way to implementing MQTT without lwIP and freeRTOS: Using the eclipse paho library for C.
My first impression is that it seems to be easier to implement a mqtt client with paho rather than with lwIP/freeRTOS.
But what is the disadvantage of using a "normal" mqtt library?

I hope you guys can help me understanding this :)

2
Discussion - EVE / Add code after exporting from Screen Designer
« on: May 26, 2020, 03:44:08 PM »
Hello guys,

I've exported the generated code from the EVE Screen Designer into a eclipse workspace.
I'm wondering that there is no "main.c" in the generated code...

Anyway, I would like to extend the code of the screen designer with my own functions.
For doing this I've just added a "main.c" and simple led function:

int main(void)
{
 "led on"

while (1)
return 0;
}

But I could not compile the code. There was the following error: make***[project_name.elf]

How is it possible to run your own code with the screen designer code parallelly?

It would be great if anyone could answer me this simple question

Edit:
The main-function in the generated code is in the file Ft_Esd_Support.c => there you can add your personal code

And currently there is a bug with debugging the exported code from the ESD into eclipse, because the configuration of debuggin is wrong.
The exported code just has the options "debug or release" and not "FT900_debug or FT900_release"
Next post you see a workaround to overcome the problem.


3
Hello guys,

i'm using a Riverdi EVE 3 BT816 display in combination with the MM900EV3A.

I want to generate code with the ESD and import it to an eclipse project. But the targeted eve platforms for the Screen Designer are VM816C or ME812A.
That means I have to adapt the generated code to my Riverdi display.
First: Are the settings I chose in the ESD fine ? (see attached)
In which files do I have to make changes after export the project to eclipse?
I would assume in EVE_config.h
But which of the line I have to comment out or change? The Riverdi has a flash of 64Mb

And I have also another question: The generated source code doesn´t have a main.c. How can I run the generated code on the graphic controller?

In app_generated.c there are the following functions:

void Ft_Main__Start()

void Ft_Main__Update()

void Ft_Main__Render()

void Ft_Main__Idle()

void Ft_Main__End()

do I just have to call the functions like that in my main function?:

void main()

{
static App application;
void Ft_Main__Start();
Ft_Main__Render()

}


I would really appreciate If anyone could help me.

Best reards

Vladi









4
Discussion - EVE / Using Widgets of Screen Designer in own code
« on: April 06, 2020, 02:13:43 PM »
Hello guys,

currently I'm working on programming a Riverdi TFT EVE 3 Display with an Nucleo STM32 board.
I don´t want to use the Screen Designer for my application but I would like to integrate one widget of the Screen Designer in my code.
It is the "ArcSlider" widget. As I can see in your library for the Screen Designer there is the file "Ft_Esd_ArcSlider.h" with the struct for building ArcSlider objects.
I could import the ArcSlider specific files into my workspace and then build the object like this:

Ft_Esd_ArcSlider object1, *pobject1
pobject1 = &object1;
pobject1 ->Widget.Active = 1;
pobject1 ->Widget.LocalX = 85;
pobject1 ->Widget.LocalY = 36;
pobject1 ->Widget.LocalWidth = 347;
pobject1 ->Widget.LocalHeight = 216;

or use the appropriate fuction provided by your library.

But my question is: How is it possible to display the object/ to put in the the display list ?

Best regards

Vladi

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