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Topics - alig

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1
Discussion - EVE / ESD 4.8 - STM32 - Image
« on: July 17, 2020, 09:45:56 AM »
I have ported ESD project to STM32. I can see labels, uttons, sliders etc. but I cant see ESD Image Widget or Image Buttons. I have a image named "down" and ESD 4.8 created this for it:

Ft_Esd_BitmapInfo down__Info = {
   .Width = 75,
   .Height = 105,
   .Format = ARGB1555,
   .Stride = 150,
   .Size = 15750,
   .FlashAddress = 0x0800C000;//.File = "down.bin",
   .GpuHandle = {
      .Id = MAX_NUM_ALLOCATIONS,
      .Seq = 0
   },
   .BitmapHandle = ~0,
   .AdditionalFile = 0,
   .AdditionalInfo = 0,
   .PaletteFile = 0,
   .PaletteGpuHandle = {
      .Id = MAX_NUM_ALLOCATIONS,
      .Seq = 0
   },
   .Cells = 1,
   .Compressed = 1,
   .Persistent = 0,
   .Flash = 1,//0,
   .PreferRam = 0,
   .CoLoad = 0,
};

I changed flash parts because I put my image's bin file to STM flash memory at 0x0800C000. This binary file is also created by ESD 4.8 . Binary file's size is 2241 bytes but in the config struct above size is 15750. This is my first problem.


There are these functions:
bool EVE_Util_loadRawFile(EVE_HalContext *phost, uint32_t address, const char *filename);
bool EVE_Util_loadInflateFile(EVE_HalContext *phost, uint32_t address, const char *filename);
bool EVE_Util_loadImageFile(EVE_HalContext *phost, uint32_t address, const char *filename, uint32_t *format);
Should I use one of those before widgets initialized? If yes, how? Those functions are all reading from file, I can handle that part to read from flash but I dont know what should I put for *phost and address. How can I solve these problems? or is there any reference ESD project which displays images? Thank you.

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