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Discussion - EVE / Linux ASTC encoder
« on: July 16, 2022, 11:14:05 AM »
Hello!
I'm trying to make it easier to display bitmaps (i.e. without having to fetch width, height, data name, etc.. here and there).
I made a php script with Ubuntu (PHP8).
Basically I dump a bunch of files in a folder, run the script, and get all the corresponding .h and .cpp files with an option to copy
them directly in the bitmaps folder of my application. And I can call the bitmaps by name.
I'm using Linux' astc encoder (called astcenc), and here is the problem. There are quite a few parameters, a bit obscure to me.
Here is the result. It looks like the keyboard is splitted in two parts, there is a kind of interlace, etc. I'm sure there are people
here who know what happens and could help me.
There are myriads of parameters, and I can't try them one by one.
Does anybody know what parameters are used in EVE asset builder? The output name (the normal image below) is *RGBA_ASTC_8x8_KHR.
Any relation between KHR and LDR / HDR of the linux encoder?
Thanks for any hint!
R
I'm trying to make it easier to display bitmaps (i.e. without having to fetch width, height, data name, etc.. here and there).
I made a php script with Ubuntu (PHP8).
Basically I dump a bunch of files in a folder, run the script, and get all the corresponding .h and .cpp files with an option to copy
them directly in the bitmaps folder of my application. And I can call the bitmaps by name.
I'm using Linux' astc encoder (called astcenc), and here is the problem. There are quite a few parameters, a bit obscure to me.
Here is the result. It looks like the keyboard is splitted in two parts, there is a kind of interlace, etc. I'm sure there are people
here who know what happens and could help me.
There are myriads of parameters, and I can't try them one by one.
Does anybody know what parameters are used in EVE asset builder? The output name (the normal image below) is *RGBA_ASTC_8x8_KHR.
Any relation between KHR and LDR / HDR of the linux encoder?
Thanks for any hint!
R