1
Test and Review Area / EVE Asset Builder 1.6.0
« on: June 23, 2020, 11:55:38 AM »
Hello,
We are pleased to announce the imminent release of EVE Asset Builder 1.6.0, this will be available on brtchip.com shortly but for now the installer can be downloaded from the following:
EVE-Asset-Builder-setup-1.6.0-rc1.zip
The release note below lists the updates since the last public release (1.4.0):
v1.6.0:
- Fix bugs:
+ flash detection fails but program succeeds
- Improve the session functionality in EAB
- Add the keyboard shortcut for changing the order in flash image generator
- Add shortcut key for deleting item in list widget
- Add one "Clear" button for log panel
- Add one warning window to prompt user for "Data Alignment" of EAB
- Add a question mark to explain the hardware configuration of flash programmer
- Show glyph information in different place
V1.5.0:
- Fix bugs:
+ Some characters disappears from glyph if the code point mode is "utf-8"
+ Typo on code point mode drop-down box of font conversion utility
- Add alignment option in flash image generation utility
- Add a question mark to give the hint for code point mode of font conversion utility
- Force 64-byte alignment for Flash address of Glyph file
- Unknown freetype error when converting the symbola font file
- Provide more information while previewing the input font file
- Provide more information on the result panel of font conversion utility
- Add bmp file support in Image conversion and Animation conversion
- The compression for LUT file of paletted format in Image conversion utility shall be disabled
- Add more information on compression mode in image conversion utility
- Add the support of compression output in PNG2DXT1
- Improve the flash utility in EAB
- Improve the sample code for flash utility
- Add some description about re-ordering assets in flash image generator
- Add more information for "compressed" option of image conversion utility
- Improvement on result window of image conversion utility: File size and full extension name
- Add a bmp file under 'assets for test' folder of installation path
- Add a section in user guide to list down the flash programmer modules
Best Regards,
BRT Community
We are pleased to announce the imminent release of EVE Asset Builder 1.6.0, this will be available on brtchip.com shortly but for now the installer can be downloaded from the following:
EVE-Asset-Builder-setup-1.6.0-rc1.zip
The release note below lists the updates since the last public release (1.4.0):
v1.6.0:
- Fix bugs:
+ flash detection fails but program succeeds
- Improve the session functionality in EAB
- Add the keyboard shortcut for changing the order in flash image generator
- Add shortcut key for deleting item in list widget
- Add one "Clear" button for log panel
- Add one warning window to prompt user for "Data Alignment" of EAB
- Add a question mark to explain the hardware configuration of flash programmer
- Show glyph information in different place
V1.5.0:
- Fix bugs:
+ Some characters disappears from glyph if the code point mode is "utf-8"
+ Typo on code point mode drop-down box of font conversion utility
- Add alignment option in flash image generation utility
- Add a question mark to give the hint for code point mode of font conversion utility
- Force 64-byte alignment for Flash address of Glyph file
- Unknown freetype error when converting the symbola font file
- Provide more information while previewing the input font file
- Provide more information on the result panel of font conversion utility
- Add bmp file support in Image conversion and Animation conversion
- The compression for LUT file of paletted format in Image conversion utility shall be disabled
- Add more information on compression mode in image conversion utility
- Add the support of compression output in PNG2DXT1
- Improve the flash utility in EAB
- Improve the sample code for flash utility
- Add some description about re-ordering assets in flash image generator
- Add more information for "compressed" option of image conversion utility
- Improvement on result window of image conversion utility: File size and full extension name
- Add a bmp file under 'assets for test' folder of installation path
- Add a section in user guide to list down the flash programmer modules
Best Regards,
BRT Community