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Messages - BRT Community

Pages: [1] 2 3 ... 46
1
Discussion - EVE / Re: Scale down the Spinner Widget
« on: November 28, 2023, 04:24:00 PM »
Hello,

Yes unfortunately, you would need to create your own spinner widget if you wish to scale it.

Below we have the raw code output for a given CMD_SPINNER (CMD_SPINNER(533, 251, 0, 0)) command:
Code: [Select]
CLEAR(1, 1, 1)
VERTEX_FORMAT(2)
POINT_SIZE(240)
BEGIN(POINTS)
COLOR_A(64)
VERTEX2F(1604, 1143)
VERTEX2F(1731, 1091)
VERTEX2F(1783, 964)
VERTEX2F(1731, 836)
VERTEX2F(1604, 784)
VERTEX2F(1476, 836)
VERTEX2F(1424, 964)
VERTEX2F(1476, 1091)
MACRO(0)
MACRO(1)

You can adjust the point sizes via the POINT_SIZE command and alter the vertex commands to reposition the sippner dots.

The MACRO(0) register is updated with the COLOR_A command scaling from 255 - 128 - 64 - 0 and the MACRO(1) register is updated with the vertex point of the dot you wish to highlight in the spinner animation.

Best Regards,
BRT Community

2
Test and Review Area / Re: EVE Asset Builder 2.10.1
« on: November 14, 2023, 04:59:03 PM »
Hello Rudolph,

Thank you for your post!

I have been looking into this and the behaviour you are noting is apparent, though I believe this may be related to EAB calculating the applicable Unicode blocks for a given input font, and as such is an indication that you may want to review the input character set as the new font might not these characters.

In any case I will liaise with the development team on this point to see if we can make some updates for the next EAB revision.

Best Regards,
BRT Community

3
Discussion - EVE / Re: Evecmd32_Text not working
« on: November 10, 2023, 11:53:13 AM »
Hi,
Could you advise on what the implementation of your text command is in your library?
For text, make sure to terminate the string and to pad the string so that the whole command is a multiple of 4 bytes (or ensure the next command begins at a 4-byte aligned address in the command buffer, depending on how you do your RAM_CMD writes).

Best Regards, BRT Community

4
Discussion - EVE / Re: Clarification on scrolling
« on: November 07, 2023, 04:51:46 PM »
Hi,

For your scrolling, was it mainly for a whole page (e.g. if a menu fills the whole screen or to swipe between pages) or was it for just certain items on a page (for example the list of items in a menu area of the screen)?

One thing that may be useful in some cases is the VERTEX_TRANSLATE which allows you to add an offset to the subsequent Vertex calls. However, it may not always be the best solution,

Best Regards, BRT Community


5
Discussion - EVE / Re: Long pressing display
« on: November 03, 2023, 01:35:43 PM »
Hello,

Thank you for the details, i believe that modules utilises a ILI2131A touch controller, this was designed by Riverdi and Ilitek to emulate natively supported touch controllers.

I am checking if we have a module which includes this touch controller for testing.
In the meantime do you have the ability to take an I2C logic capture of the touch controller data lines?

Best Regards,
BRT Community

6
Discussion - EVE / Re: Long pressing display
« on: October 30, 2023, 03:22:48 PM »
Hello,

Thank you for your question.

Could you please clarify which capacitive touch controller is being utilised on your display?

And if possible, please take an I2C capture of the touch controller lines whilst the touch is being registered, i'm curious to see if the touch controller is still reporting the touch whilst eve is reporting 0x80008000.

Best Regards,
BRT Community

7
Discussion - EVE / Re: What is the purpose of CMD_REGREAD?
« on: October 03, 2023, 03:33:41 PM »
Hello,

Yes this is correct, the only way to perform a register read from a display list or via the co-processor is with CMD_REGREAD or CMD_MEMCPY.

Best Regards,
BRT Community

8
Discussion - EVE / Re: What is the purpose of CMD_REGREAD?
« on: September 26, 2023, 01:45:38 PM »
Hello Rudolph,

Thank you for your feedback, i will pass this along to be updated in the next version of the programmers guide.

Best Regards,
BRT Community

9
Discussion - EVE / Re: Modularly load ASTC images
« on: September 22, 2023, 12:48:30 PM »
Hi Florian,

This should work well but we can try it here,

Do you load all images on the same screen or are you displaying one at a time?
Also, are they large images or just small icons?

Do you have some images which we could try so that we use the same ones?
You can email them if preferred to support.emea@brtchip.com and we can try them,
Please also include details of which addresses you load them to and if possible a screenshot of your asset builder for Image conversion and for the Bin file creation so that we can try to recreate it as closely as possible.

p.s. If you don't use EAB for loading the data, ensure that your flash alignment meets all requirements for SetBitmap (works in 32 byte blocks) and for the flash commands if you write the data using Flashupdate etc. (4096 byte alignment)

Best Regards, BRT Community





10
Test and Review Area / Re: EVE Asset Builder 2.9.0
« on: September 22, 2023, 12:40:02 PM »
Hi Rudolph,

Thanks for reporting this, we have fixed it for the next release 2.10 which will be out soon, we'll let you know when it is released,

Best Regards, BRT Community

11
Discussion - EVE / Re: Rotated bitmaps are clipped
« on: September 18, 2023, 11:24:13 AM »
Hi,

Here is an example showing one way to do it.

By using CMD_ROMFONT to assign the font 34 to handle 1, we can get the properties of the font using EVE Screen Editor etc. Using these properties, we can then do the rotation. The translate helps to avoid clipping.

Here is the code and please find an image showing the rotation attached.

Code: [Select]
CLEAR(1, 1, 1)
CMD_ROMFONT(1,34)  //Load the settings of built-in font 34 into bitmap handle 1

BITMAP_LAYOUT_H(0,0)
BITMAP_SIZE(NEAREST, BORDER,BORDER, 0,0) //Update the visible area of bitmap handle 1 to the maximum

CMD_LOADIDENTITY()
CMD_TRANSLATE(4128768, 3276800)
CMD_ROTATE(8192)
CMD_SETMATRIX()    //Configure transform matrix of bitmap

CMD_TEXT(77, 111, 1, 0, "TEST-ROTATED")  //Draw the text to be rotated

CMD_LOADIDENTITY()
CMD_SETMATRIX()    //Restore transform matrix of bitmap

CMD_ROMFONT(1,34)  //Re-load the setting of built-in font 34 into bitmap handle 1 to restore the visible area to normal
CMD_TEXT(100, 313, 1, 0, "TEST-Normal")  //Draw the normal text

Best Regards, BRT Community

12
Shared Projects / Re: 3.8" EVE2 480x116 in a 100W Power Amplifier
« on: September 13, 2023, 09:31:24 AM »
Looks great!
Those EVE-powered displays look ideal for replacing the common monochrome LCD displays found on 19" rackmount devices (and many other systems too such as alarm panels) with full color touch-enabled screens. A great way to improve the appearance and functionality of existing products as well as new designs.
Best Regards, BRT Community

13
Discussion - EVE / Re: Modularly load ASTC images
« on: September 12, 2023, 09:41:50 AM »
Hi Florian,

For your images, is the issue related to their storage within flash or is it when you load them to RAM_G in consecutive locations?
Depending on where they are stored at the time of displaying, it may be a data alignment issue.
Does the first one display correctly but the following images are not displayed correctly?

Best Regards, BRT Community

14
Discussion - EVE / Re: Rotated bitmaps are clipped
« on: September 11, 2023, 09:42:16 AM »
Hi,

We checked with our R&D team and they suggested a good solution using CMD_ROMFONT which works well, we will post the details of how to do it.

Best Regards, BRT Community


15
Discussion - EVE / Re: image decoding and OPT_RGB565
« on: September 05, 2023, 01:59:50 PM »
Hi Rudolph,

Please note that the OPT_RGB565 is for JPEG decode only and not for PNG. Therefore, as you mentioned, it will not work for PNG.

We have added a note about this to the Programmers guide for the next version as it wasn't clear from the current version that it was for JPEG only,

Thanks, we appreciate your feedback,

Best Regards, BRT Community




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