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Messages - Matrix Orbital

#31
Thanks for the feedback. Let me double check the manual!
#32
Another member in the EVE3x family, 3.9" 1U 480x128 1000nit sunlight readable display! Available in non-touch, resistive touch and capacitive (coming soon!)

EVE3x-39A
https://www.matrixorbital.com/eve3x-39a



The new EVE3x series features:


  • Expanded PCB for easy mounting
  • Enhanced ESD protection
  • On-Board NOR Flash up to 128mb
  • EVE3 IC


NEW Optional Features:


  • USB interface using the FTDI FT232H
  • Haptic feedback
  • Speaker

#33
riforifo,

We have done a few semi-custom displays for customers to harden displays against EMI/EMC/ESD. If you contact us we might be able to help you out.

sales@matrixorbital.ca
#34
Quote from: T.Pierret on June 15, 2020, 09:54:21 AM
Hi,

Thanks for those answers.

QuoteIf you let me know what screen resolution you are using I can query the dev team for information on where the points would be located on the screen.

We are currently testing the 4.3" screen, with a resolution of 480x272. We will probably migrate to a 7" screen for a resolution of 800x480.

Hello T.Pierret,

Please contact me if we can help you with the hardware.

sales@matrixorbital.ca

Thank you!
#35
Since the inflate command can not know how much memory will be required to store the result of inflation, EVE writes back the last memory location used in a unconventional place.  In the "EVE School" example from Matrix Orbital, you can see this in action on the last line of the LoadJPG() function in "process.c".

https://github.com/MatrixOrbital/EVE-School
#36
You might find this helpful, we have an example of CMD_FLASHUPDATE with 4k blocks that are automatically erased and written using GRAM as scratch space.

https://github.com/MatrixOrbital/EVE3-BT81x-Flash

Look for the function "FileTransfer2Flash" in process.c
#37
We are happy to release our first display in our EVE3x series. The EVE3x-43A is a 4.3" 480x272 TFT with up to a 520nit backlight!

https://www.matrixorbital.com/eve3x-43a




Watch a quick video here

https://www.youtube.com/watch?v=9DIeb5zrWU0

The new EVE3x series features:


  • Expanded PCB for easy mounting
  • Enhanced ESD protection
  • On-Board NOR Flash up to 128mb
  • EVE3 IC


NEW Optional Features:


  • USB interface using the FTDI FT232H
  • Haptic feedback
  • Speaker
  • 2x10 2.54mm header

#38
Hello Everyone!

We have been getting more and more requests for STM32 sample code. A quick and easy sanity check to ensure that your Matrix Orbital EVE2, EVE3 or EVE4 SPI TFT Display and touch hardware works properly.

This demo was developed on an STM32-Nucleo-F104RE but should easily transfer over to other variants





Supported displays

EVE3 SPI TFT - Uses BT815/BT816 Graphics controller

https://www.matrixorbital.com/ftdi-eve/eve-bt815-bt816

OR

EVE2 SPI TFT - Uses FT812/FT813 Graphics Controller

https://www.matrixorbital.com/ftdi-eve/eve-ft812


GitHub Link
https://github.com/MatrixOrbital/Basic-EVE-Demo-stm32

Support Forum
https://www.lcdforums.com/forums/viewforum.php?f=45
#39
Hello Everyone!

We have been getting more and more requests for STM32 sample code. A quick and easy sanity check to ensure that your Matrix Orbital EVE2, or EVE3 SPI TFT Display and touch hardware works properly.

This demo was developed on an STM32-Nucleo-F104RE but should easily transfer over to other variants





Supported displays

EVE3 SPI TFT - Uses BT815/BT816 Graphics controller

https://www.matrixorbital.com/ftdi-eve/eve-bt815-bt816

OR

EVE2 SPI TFT - Uses FT812/FT813 Graphics Controller

https://www.matrixorbital.com/ftdi-eve/eve-ft812


GitHub Link
https://github.com/MatrixOrbital/Basic-EVE-Demo-stm32

Support Forum
https://www.lcdforums.com/forums/viewforum.php?f=45
#40
Discussion - EVE / Re: BT815 to HDMI or VGA
October 29, 2019, 09:48:55 PM
Quote from: FlorianG on October 27, 2019, 03:28:11 PM
OK, thank you for your reply.

if I understand correctly it is the TFP410 that will be responsible for converting the video signal of the BT81x or FT81x into HDMI signal.

FlorianG, can you explain why you are trying to do this?