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Messages - Cyrilou

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31
Hi all!

I'd like to initialise screen in my boot with the EVE "lite" library to display some error codes or logos. But when bootloader jumps to app, which uses ESD library, how can I detect that screen is already initialized to avoid the glitch of init? What source code can I implement in ESD init to avoid this secondary init?

regards

32
Hello,

Do you have news on this? Did your R&D team made some code that I could use in advance to implement it?

33
Discussion - EVE / Re: font conversion height problem
« on: June 08, 2021, 10:53:35 AM »
Okay, I'm using Poppins semi bold, size is 30.

34
Discussion - EVE / Re: font conversion height problem
« on: June 07, 2021, 01:47:27 PM »
Hello,
Please try with poppins bold to reproduce the issue.

35
Hello,
Nothing about this? I've seen a %ESD30_LIBRARIES% environment path variables in some installation files. But I don't see were I can edit this variable...

36
Discussion - EVE / font conversion height problem
« on: June 02, 2021, 04:23:33 PM »
Hi,

I use poppins.ttf font in my ESD project.
But when I convert it height of character '3' is higher than character '2'. Same problem with '8'.
See attached picture...

PS: In microsoft word font is displayed correctly.

37
Discussion - EVE / Re: Display spinner manually in ESD?
« on: May 28, 2021, 09:05:09 AM »
I've succesfully displayed it! I've used a render forwarder + EVE_CoCmd_spinner function for this. Only one question is  why I must call this function after each render frame to keep it on screen, I didn't see any CMD_STOP  which would stop the spinner in source code... Maybe emulator make a stop itself?

38
Discussion - EVE / Display spinner manually in ESD?
« on: May 26, 2021, 03:01:03 PM »
Hi,

I'd like to display spinner with ESD but this widget is not available, only for long loadings. How can I display it manually?
Thanks.

39
Actually, Libraries folder is in C:\Program files\EVE Screen Designer. How can I move it to other place without break ESD functionnalities. Can I add a entry in register or an *.ini file?

40
This would be very useful to enter a text without make a "\n" when text is too large. If we have sentences translations it's impossible to manage...

41
Discussion - EVE / Enable and Disable slots
« on: April 12, 2021, 02:51:42 PM »
Hello,

You don't talk about built in slots Enable and Disable in ESD4.10 documentation. When I create Enable slot, generated code overrides correctly Ft_Esd_Widget_Enable callback. It works for set active widget function with true argument...

42
Function is declared but not used and it's the same for OPT_FILL options argument.

43
Discussion - EVE / Re: ESD with rtos threadx
« on: April 07, 2021, 02:49:33 PM »
So if I make a tx_thread_sleep(1) (one tick =10ms) in idle callback (when library poll cmdb_space) it is already too much! I must reduce tick time base.

44
If nothing changes between two update frames, nothing would be send by SPI.
I say that for exported esd_loop function that would blocked waiting a semaphore in a thread. I could  unlock it when there is an update to do or an animation with multiple updates until it is completed.

45
Discussion - EVE / create an array of widgets
« on: April 06, 2021, 11:11:21 AM »
Hi,

On ESD it's impossible to create an array of widgets, all widget of the same type must have a different name on design time.
Should I use custom source code to use them in array mode or in dynamic array mode (malloc)?

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