BRT Community

Please login or register.

Login with username, password and session length
Advanced search  

News:

Welcome to the Bridgetek Community!

Please read our Welcome Note

Technical Support enquires
please contact the team
@ Bridgetek Support

Please refer to our website for detailed information on all our products - Bridgetek - Bridging Technology

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - BRT Community

Pages: 1 ... 21 22 [23] 24 25 ... 50
331
Hello,

Thank you for the update, I'm glad you have managed to resolve the issue.

Best Regards,
BRT Community

332
Discussion - EVE / Re: Using flash for bitmaps
« on: June 25, 2021, 04:37:40 PM »
Hello,

Thank you for the update.

I will  need to clarify with the development team, but I believe that the image will scale to a multiple of the ASTC block size used during conversion.
In this case it may be beneficial to use a compression scheme which is divisible by the size of the bitmap being used.

I gave the attached image a try on EVE Screen Editor both with a native conversion and a conversion carried out in EVE Asset Builder, and I couldn't recreate the behaviour you are seeing.

Could you provide the display list you are using?

Best Regards,
BRT Community

333
Discussion - EVE / Re: ESD image rotate widget not rotating?
« on: June 25, 2021, 02:27:29 PM »
Hello,

Don't worry about it, I made the same mistake!
I will see if we can get the documentation updated to make this more clear.

Best Regards,
BRT Community

334
Discussion - EVE / Re: ESD image rotate widget not rotating?
« on: June 25, 2021, 11:01:57 AM »
Hello,

I had had a deeper look at the code used to generate a rotated image in ESD and the value range for the RotateAngle field is -65536 -> 65536.
Which values were you testing?

Best Regards,
BRT Community

335
Discussion - EVE / Re: Custom Widget EVE Screen Editor 4.0
« on: June 25, 2021, 10:32:13 AM »
Hello,

My apologies, I misread your question and assumed you were using EVE Screen Designer, unfortunately it is not possible to create a custom widget in the same manner in EVE Screen Editor.

what are you trying to achieve with a custom widget?

Best Regards,
BRT Community

336
Discussion - EVE / Re: ESD image rotate widget not rotating?
« on: June 24, 2021, 01:54:36 PM »
Hello,

Thank you for the observation, I have tested this and can see similar behaviour.

I will contact the development team to see if they can confirm this bug.

Best Regards,
BRT Community

337
Hi David,

We will try out your code and will post back here with the results,

Best Regards, BRT Community

338
Discussion - EVE / Re: Using flash for bitmaps
« on: June 21, 2021, 04:23:31 PM »
Hello,

Could you share the options you have used in EAB to generate the ASTC output?

Please note: CMD_FLASHWRITE will erase the flash IC before performing the desired write, please use CMD_FLASHUPDATE to load the image data to the flash IC if you are not writing the flash IC with a .bin image (including .blob) file generated from EAB.Can you update your code to use the CMD_FLASHUPDATE command?

Also, yes you will need to load this data into RAM_G so that it can be written to the flash IC using the CMD_FLASHxxx commands. Please also pad the data to the next 256 byte multiple, some details can be found in the programmers guide:
https://brtchip.com/wp-content/uploads/Support/Documentation/Programming_Guides/ICs/EVE/BRT_AN_033_BT81X_Series_Programming_Guide.pdf

Best Regards,
BRT Community

339
General Discussion / Re: Bitmap conversion
« on: June 21, 2021, 03:53:50 PM »
Hello,

EVE Screen Editor has a built in asset convertor and bitmaps can be converted by adding them into the project via the 'content' tab on the left hand side of ESE. Please see the user guide for details:
https://brtchip.com/wp-content/uploads/Support/Documentation/Programming_Guides/Modules/EVE/BRT_AN_037_EVE%20Screen%20Editor%204.0%20User%20Guide.pdf

As for creating a text box input, unfortunately ESE does not generate dynamic screens or the logic to update a screen based upon user input. But for your end application I would suggest looking at utilising the CMD_TEXT command on your screen along with the CMD_KEYS widget for character input, you could dynamically update the text displayed via CMD_TEXT based on which keys the uses presses. Please see set_01.c in the main EVE sample applications for an example of the CMD_KEYS usage:
https://brtchip.com/SoftwareExamples-eve/#Sample_App

Best Regards,
BRT Community

340
Discussion - EVE / Re: How to make a selected color transparent?
« on: June 21, 2021, 01:49:13 PM »
Hello,

Thanks for the details, the developers have investigated this behaviour and noted that it is outwith the intended use case for CMD_SETFONT2.

The suggest converting the PNG with the black background into an L8 formatted bitmap, and not this should achieve the same effect (removing the background and making the image transparent).

Best Regards,
BRT Community

341
Discussion - EVE / Re: Using flash for bitmaps
« on: June 21, 2021, 11:55:47 AM »
Hello,

Thank you for the update, I'm glad you have managed to get the flash into FAST mode.

Are you still struggling with displaying images from flash?

Best Regards,
BRT Community

342
Discussion - EVE / Re: Flash busy detection
« on: June 18, 2021, 02:31:47 PM »
Hello,

Thank you for the update, I do not see any issue sin how you have sequenced your commands.
However please note that the .blob file must be written to the flash IC for you to be able to place it in FAST mode, I've replied on your other post on how to upload the flash .blob file if you are not using a flash image built from EAB which incorporates this.

Best Regards,
BRT Community

343
Discussion - EVE / Re: Using flash for bitmaps
« on: June 18, 2021, 02:28:55 PM »
Hello,

If you are not utilising a flash binary file generated from EAB which includes the .blob then you will also need to upload the .blob file to the flash IC as the CMD_FLASHERASE function willerase this. this can be done in the following manner:

Code: [Select]
1) Obtain the “unified.blob” file from the EAB installation folders, which is 4096 bytes only.
2) Ensure that the EVE board is properly booted up by following the known sequence.
3) Read the file “unified.blob” and download the whole 4096 bytes into RAM_G ( using EVE_MemWrite)
4) Send the command cmd_flashupdate(0,  RAM_G, 4096) to RAM_CMD, update the write pointer(REG_CMD_WRITE) properly
5) Wait till REG_CMD_WRITE is equal to REG_CMD_READ
6) The flash has been programmed with BLOB file.

Then you can use the CMD_FLASHUDPATE or CMDFLASHWRITE function to write your image files into flash from memory location 4096 onwards.


Best Regards,
BRT Community

344
Discussion - EVE / Re: Custom Widget EVE Screen Editor 4.0
« on: June 18, 2021, 02:04:18 PM »
Hello,

You can create a custom widget by right clicking in the library browser, selecting New > Widget.

Please references the existing widget files .h and .widget files for examples of how to construct a given widget.

Best Regards,
BRT Community

345
Discussion - EVE / Re: Text Box or drop down in EVE Screen Editor 4.0
« on: June 18, 2021, 12:11:35 PM »
Hello,

Unfortunately there are no drop down or text input box in-built widgets in ESD, however yes it is possible to define a custom widget by Right Clicking in the library browser, selecting New > Widget. You can then create a custom widget implementing any of the basic ESD or inbuilt widgets along with the logic editor to create you new widgets functionality. please remember to also implement the Render, Start and Stop functions .

The CMD_BUTTON command is defined within the 'EVE_CoCmd_Widgets.c file in the Ft_Eve_Hal.esd folder.


Best Regards,
BRT Community

Pages: 1 ... 21 22 [23] 24 25 ... 50