BRT Community

Please login or register.

Login with username, password and session length
Advanced search  

News:

Welcome to the Bridgetek Community!

Please read our Welcome Note

Technical Support enquires
please contact the team
@ Bridgetek Support

Please refer to our website for detailed information on all our products - Bridgetek - Bridging Technology

Pages: 1 2 [3] 4

Author Topic: EVE Asset Builder  (Read 33667 times)

Rudolph

  • Sr. Member
  • ****
  • Posts: 389
    • View Profile
Re: EVE Asset Builder
« Reply #30 on: June 18, 2021, 10:55:54 AM »

I just found a new issue.
I am trying out using legacy fonts with a FT81x.
And I thought it would be a good idea to place my font in the last 100k of RAM_G.
However, the field "Address Of Font Data" only allows for 5 digits, so 99999 is the highest address.
That is a tad bit away from the 921600 I would like to use. :-)
Logged

BRT Community

  • Administrator
  • Hero Member
  • *****
  • Posts: 732
    • View Profile
Re: EVE Asset Builder
« Reply #31 on: June 18, 2021, 11:39:24 AM »

Hello,

Thank you for reporting this.
I will inform the development team so they can update EAB for the next release.

Best Regards,
BRT Community
Logged

Rudolph

  • Sr. Member
  • ****
  • Posts: 389
    • View Profile
Re: EVE Asset Builder
« Reply #32 on: August 14, 2021, 06:13:34 PM »

The BIN2C tool in EAB v2.2.0 has a small bug.
When you set the format to "decimal" it outputs the last line as hex.

And while posting, any news on the update?
Logged

BRT Community

  • Administrator
  • Hero Member
  • *****
  • Posts: 732
    • View Profile
Re: EVE Asset Builder
« Reply #33 on: August 20, 2021, 11:25:27 AM »

Hello,

Thank you for the details.

Yes, actually EAB 2.3 was supposed to have been released, however we found an issue in the ASTC convertor and we are rolling all of these updates into EAB 2.4 which I expect to released in the second week of September..

Best Regards,
BRT Community
Logged

Simon

  • Newbie
  • *
  • Posts: 11
    • View Profile
Re: EVE Asset Builder
« Reply #34 on: September 28, 2021, 07:02:28 AM »

Hello,

is there any news regarding the release date of the new EAB? I want to make some changes to my graphics set and would like to use the latest version for this.

Regards,
Simon
Logged

BRT Community

  • Administrator
  • Hero Member
  • *****
  • Posts: 732
    • View Profile
Re: EVE Asset Builder
« Reply #35 on: September 28, 2021, 12:42:52 PM »

Hello,

The new version is being tested and is almost ready for release and so we'll get it on the website very soon,

Best Regards, BRT Community
Logged

Rudolph

  • Sr. Member
  • ****
  • Posts: 389
    • View Profile
Re: EVE Asset Builder
« Reply #36 on: October 12, 2021, 06:09:10 PM »

EAB 2.4.0 is released and it looks really good. :-)

The font size is still "limited" to 255, although I have to admit that this is only a limit in rare cases.  ;)

The BIN2C converter has a new "glitch", there is no linefeed after the last number.
The last line ends on a "}", before it ended on a ",".
And thechnically the next line should be "};".

Apart from that the array still does not have a size so I still need to get that from the binary.
And I would like to have an option to build the arrays with leading zeroes, pleeaase. :-)


On a sidenote, I just renamed C:\Users\Public\Documents\EVE Asset Builder\tools\SampleApp since I really do not need it to be copied everytime to the target location when converting something.


And what is "DECODE"?
Logged

BRT Community

  • Administrator
  • Hero Member
  • *****
  • Posts: 732
    • View Profile
Re: EVE Asset Builder
« Reply #37 on: October 13, 2021, 11:06:11 AM »

Hello,

Thank you for your feedback.

I have had it confirmed that the font size limitation is due to the font converter itself, and this cannot be altered.

I will pass your feedback onto the development team, a new version of EAB is due out shortly so hopefully we can rectify these issue before release. They are asking for an example of the leading zeros you wish to insert in the array?

As for the Decode tab, this is intended to take raw hex commands issued to EVE and decode these into human readable display list entries.

Best Regards,
BRT Community
« Last Edit: October 13, 2021, 12:08:48 PM by BRT Community »
Logged

Rudolph

  • Sr. Member
  • ****
  • Posts: 389
    • View Profile
Re: EVE Asset Builder
« Reply #38 on: October 13, 2021, 03:38:48 PM »

Yes, I noticed today at work that it is gone again and reset to 2.1.0RC2.
I am not asking why but so far I could not tell.

Quote
As for the Decode tab, this is intended to take raw hex commands issued to EVE and decode these into human readable display list entries.

I tried this with touch_cap_811.bin from AN_336 and it just sits there doing nothing.
At least on the EVE command level that file is not this complicated.
I also tried reducing it to the first few commands, same result.

Please provide a small example file that actually gets decoded to demonstrate what this does.
« Last Edit: October 13, 2021, 03:40:20 PM by Rudolph »
Logged

moiatto

  • Newbie
  • *
  • Posts: 8
    • View Profile
Re: EVE Asset Builder
« Reply #39 on: November 25, 2021, 02:55:54 PM »

I have updated EAB from v2.1.0 to last 2.4.1.

i tested it on 2 pc win10 x64 (run as administrator) but when I try to to generate animation or convert images I get the attached errors.


Generating anim_GEAR.anim ...
It might take several minutes to calculate the optimal Tile Size ...
Conversion failed!
Traceback (most recent call last):
  File "cookanim.py", line 570, in animation_convert
  File "cookanim.py", line 432, in do_animation_convert
  File "genflash.py", line 1498, in calculate_flash_usage
  File "genflash.py", line 1087, in importAE
  File "genflash.py", line 908, in raw_tiled_astc
FileNotFoundError: [Errno 2] No such file or directory: 'C:\\Users\\MBAIR2~1\\AppData\\Local\\Temp\\cookanim1n5uejhn\\/atlas0.astc'


can anyone help me?
Logged

BRT Community

  • Administrator
  • Hero Member
  • *****
  • Posts: 732
    • View Profile
Re: EVE Asset Builder
« Reply #40 on: November 25, 2021, 04:44:35 PM »

Hello,

I have updated EAB from v2.1.0 to last 2.4.1.

i tested it on 2 pc win10 x64 (run as administrator) but when I try to to generate animation or convert images I get the attached errors.


Generating anim_GEAR.anim ...
It might take several minutes to calculate the optimal Tile Size ...
Conversion failed!
Traceback (most recent call last):
  File "cookanim.py", line 570, in animation_convert
  File "cookanim.py", line 432, in do_animation_convert
  File "genflash.py", line 1498, in calculate_flash_usage
  File "genflash.py", line 1087, in importAE
  File "genflash.py", line 908, in raw_tiled_astc
FileNotFoundError: [Errno 2] No such file or directory: 'C:\\Users\\MBAIR2~1\\AppData\\Local\\Temp\\cookanim1n5uejhn\\/atlas0.astc'


can anyone help me?


Thank you for the feedback, could you try an uninstallation and then a fresh installation EAB 2.4.1?

Could you clarify if there is an ERROR output after the "Conversion failed!" output?

An example for reference:
Code: [Select]
C:/Users/Public/Documents/EVE Asset Builder/Assets For Test/Image Converter Test/jpg/320_480.jpg conversion is in progress...
Conversion failed!
ERROR: Codec context alloc failed: ASTCENC_ERR_BAD_CPU_ISA

Traceback (most recent call last):

Best Regards,
BRT Community
Logged

moiatto

  • Newbie
  • *
  • Posts: 8
    • View Profile
Re: EVE Asset Builder
« Reply #41 on: November 25, 2021, 05:15:46 PM »

Ok. Now it works.

 I installed it in c:\program files\EVE Asset Builder\ and it did't work.

Another question:
I tried to install it on a MacBook Air (chip M1 ARM) with Parallel Desktop 17.1.0 (last version) with Windows 11 ARM64. I cannot  install it and i get this message:

Quote
This program can only be installed on versions of Windows designed for the following processor architectures: x64

Is there a particular reason?

Other software 64bit works well included EAB v2.1.0 (only flash programmer did't work because no ft422 drivers for win 10/11 ARM).
Logged

BRT Community

  • Administrator
  • Hero Member
  • *****
  • Posts: 732
    • View Profile
Re: EVE Asset Builder
« Reply #42 on: November 26, 2021, 02:42:14 PM »

Hello Moiatto,

Thank you for giving that a try.

I believe the latest version of EAB is only compatible x64 architecture as per the warning message and as such it will not run on ARM based processors such as the one in your macbook Air.

I will clarify this with the development team and also note the ASTC error you are seeing to see if there is a resolution for this.

Best Regards,
BRT Community
Logged

Rudolph

  • Sr. Member
  • ****
  • Posts: 389
    • View Profile
Re: EVE Asset Builder
« Reply #43 on: January 17, 2022, 06:13:16 PM »

Any word on a new EAB since all the versions got pulled now back to 2.1?
Logged

BRT Community

  • Administrator
  • Hero Member
  • *****
  • Posts: 732
    • View Profile
Re: EVE Asset Builder
« Reply #44 on: January 18, 2022, 01:20:28 PM »

Hello,

Any word on a new EAB since all the versions got pulled now back to 2.1?


Currently the latest version of EAB available on our website is version 2.4.1:

https://brtchip.com/ic-module/toolchains/

I will ask the development team for the upcoming release schedule.

Best Regards,
BRT Community
Logged
Pages: 1 2 [3] 4