Hi,
For some projects, I need to have the Text property of an ESD_TextBox to be editable ( I need it a.o. for a OS_Keyboard )
I looked in the Keyboard example and saw the use of "cstring" there. As I wanted so be sure that each instance has it's own storage, I checked the generated code.
To my asthonisment, I saw that in the EVE_Header files "cstring" is just a typedef of "const char*" which in turn means, that I will be writing directly in "some" memory where the default value is kept
Is there anybody out there who can wake me up from this bad dream
I am probably missing something, but can't figure out what.
Greets and already thanks for an answer,
Karst