Hi,
In addition to a few instructions for the actual setup of the font bitmap properties, each character will require at least a Vertex command.
For characters which are beyond the reach of VERTEX2II (e.g. more than 511) there is also a CELL() instruction since EVE needs to use VERTEX2F and that needs a preceding command to set which cell/character.
Therefore, you should budget at least 4 bytes per character and 8 bytes in some cases.
if the text is fixed, you may be able to write it to a bitmap or display it and take a snapshot after start-up and that would save some DL space by displaying the sentence as a bitmap.
Best Regards, BRT Community